Dark Horse and CCP Games deliver EVE comics and books

by Jeff

ku-bigpic Dark Horse and CCP Games deliver EVE comics and booksMedia Release — CCP Games, the world’s leading independent developer of massively multiplayer games and creators of EVE Online, have partnered with Dark Horse Comics to deliver two amazing books as epic as the online universe from which they are spawned: EVE: True Stories & EVE: Source.

EVE: True Stories is CCP’s first graphic novel and features artwork by Alejandro Aragon (Overlook, 28 Days Later), Tomm Coker (Daredevil Noir, Near Death), Federico Dallocchio (Batman: Arkham Unhinged, Suicide Squad), Dave Ross (Star Wars: The Crimson Empire Saga) and Mark McKenna (Star Wars: The Old Republic). Superstar writer Daniel Way (Wolverine: Origins, Deadpool) will be writing the incredible true stories of the EVE: Online universe.

Inspired by actual player-driven events within the universe of EVE Online, EVE: True Stories adapts one of the greatest gaming stories of the last decade: the fall of the player alliance known as the Band of Brothers. In the early hours of February 5, 2009, one spy single-handedly destroyed the dominant Band of Brothers alliance and brought an end to the Great War, one of the larger and most significant player conflicts in the history of EVE Online. The first story arc of EVE: True Stories is a dramatized account of the action, intrigue and skullduggery that dismantled the galaxy-sprawling superpower.

EVE: True Stories comic issue #1 will be available digitally starting February 19, with subsequent issues following on March 5, March 19 and April 2, 2014. An anthology of all four comics, EVE: True Stories Collection, will go on sale in hardback edition on June 4 in comic shops everywhere.

EVE: Source is a comprehensive sourcebook and visual guide for the immense universe of EVE Online and DUST 514. Developed in close collaboration with the EVE and DUST 514 creative teams, this beautiful 184-page, full-color hardcover will immerse readers in the history and lore of EVE Online through never-before-released material detailing the settings, stories, races, and factions of the EVE Universe.

EVE: Source will go on sale March 5, 2014.

Fans can get more information on these two books at Dark Horse Comic’s “Modern SciFi in Comics” panel at New York Comic Con, Thursday October 10th at 3:15 p.m.

And be sure to check out the interview on Kotaku.com

EVE Online is known for being a video game universe where players come first. Their alliances, decisions and protests change the shape of the fictional galaxy and the huge multiplayer game it lives in. And starting next year, the player-driven sagas of CCP’s hit MMO will be providing the fuel for a new comic-book series from Dark Horse.EVE: True Stories pulls from the initial ten years of the game’s real-world existence, drawing on high points that players themselves have voted as the most significant moments in EVE history. It’s being written by Daniel Way—the fan-favorite writer who’s worked on Wolverine and Deadpool—with art by Tomm Coker (Daredevil Noir), Federico Dallocchio (Batman: Arkham Unhinged, Suicide Squad), Dave Ross (Star Wars: The Crimson Empire Saga) and Mark McKenna (Star Wars: The Old Republic) and others. The four installments will be available digitally on Feb 19, March 5, March 19 and April 2, with a hardcover edition to follow on June 4.Way and CCP’s Torfi Frans Olafsson spoke to Kotaku about turning the espionage, galactic dogfights and political intrigues of actual EVE campaigns into a comic-book series.Kotaku: This series is a big departure for you, Daniel, since most of your work’s been for Marvel on books that have leaned hard on action. This is an extension of something from another medium for a different publisher. Have you had to use different muscles in making the transition?Daniel Way: Hmm…well, I hope this doesn’t disappoint anyone, but the story I’ve come up with is pretty heavy on action… But, to answer your question: no, not really. Story is story. Whether you’re writing a comic book, a video game, a film or a novel the story is the guiding principle. Once the story’s worked out, you then adjust your presentation of the story to best fit the intended medium. All stories are adaptations. My job is to produce a great comic book…which, in this case, isn’t all that hard because the game and the campaigns upon which it’s based are great. EVE Online is known for being a video game universe where players come first. Their alliances, decisions and protests change the shape of the fictional galaxy and the huge multiplayer game it lives in. And starting next year, the player-driven sagas of CCP’s hit MMO will be providing the fuel for a new comic-book series from Dark Horse.

EVE: True Stories pulls from the initial ten years of the game’s real-world existence, drawing on high points that players themselves have voted as the most significant moments in EVE history. It’s being written by Daniel Way—the fan-favorite writer who’s worked on Wolverine and Deadpool—with art by Tomm Coker (Daredevil Noir), Federico Dallocchio (Batman: Arkham Unhinged, Suicide Squad), Dave Ross (Star Wars: The Crimson Empire Saga) and Mark McKenna (Star Wars: The Old Republic) and others. The four installments will be available digitally on Feb 19, March 5, March 19 and April 2, with a hardcover edition to follow on June 4.
Way and CCP’s Torfi Frans Olafsson spoke to Kotaku about turning the espionage, galactic dogfights and political intrigues of actual EVE campaigns into a comic-book series.

Kotaku: This series is a big departure for you, Daniel, since most of your work’s been for Marvel on books that have leaned hard on action. This is an extension of something from another medium for a different publisher. Have you had to use different muscles in making the transition?

Daniel Way: Hmm…well, I hope this doesn’t disappoint anyone, but the story I’ve come up with is pretty heavy on action… But, to answer your question: no, not really. Story is story. Whether you’re writing a comic book, a video game, a film or a novel the story is the guiding principle. Once the story’s worked out, you then adjust your presentation of the story to best fit the intended medium. All stories are adaptations. My job is to produce a great comic book…which, in this case, isn’t all that hard because the game and the campaigns upon which it’s based are great.

Get the rest of the interview here.

http://kotaku.com/your-space-battles-shaped-the-stories-in-the-new-eve-on-1443540885/@evnarc

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