The press release follows:
Media Release — This past year, X-MEN LEGENDS has given some of the greatest X-Men creators in history the chance to revisit their classic runs with revelatory new tales that have astounded and delighted X-Men fans. And this February, Chris Claremont, the writer behind the franchise’s most influential works, will make his mark on the series in X-MEN LEGENDS #12. His long-awaited debut on the title will see the writer step back into his unparalleled run on UNCANNY X-MEN in a story set before the start of another one of his iconic works, EXCALIBUR. Teaming up with popular X-Men artist Scot Eaton, the groundbreaking writer will pen an all-new tale centered around the legendary characters he created and defined including Nightcrawler, Kitty Pryde, Mystique, and Destiny!
In the aftermath of “Fall of the Mutants,” the X-Men are dead. Or so the world believes. And Mystique seeks revenge on Forge for his role in the loss of Rogue. In order to stop her partner from making a grave mistake, Destiny will have to recruit Nightcrawler and Shadowcat who, injured as they are, must dig deep to find new strength and do what is right as the last X-Men standing!
“It’s always fun wandering back along existing pathways and especially having the opportunity to fill in a couple of nifty gaps that were initially skipped over along the way—closing off one significant story-arc and lighting the fire that ignites the series that follows,” Claremont said. “Talk about a treat!”
Check out the cover below by EXCALIBUR co-creator and superstar artist Alan Davis, and pick up X-MEN LEGENDS #12 when it hits stands in February! For more information, visit Marvel.com.
X-MEN LEGENDS #12
Written by CHRIS CLAREMONT
Art by SCOT EATON
Cover by ALAN DAVIS
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About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
For more information visit marvel.com.